All players are expected to have:
- ERT & ERT Notes enabled
- DBM / Bigwigs
- Weakauras (Highly recommended: https://wago.io/slraid1)
All players are expected to have:
Phase 1
During the Intermission:
On Heroic, we will bait the Echoing Screech ability and move to the next location, make sure you dodgy the occasional one that might fight it’s way to the raid.
Setup two markers at the north of the room to run between, tanks need to learn the dance between them, we’ll need to move the raid left and right if there’s rip soles from sinseekers.
Throughout the fight:
Phase 1 (Margore)
Phase 2 (Bargast)
Phase 3 (Hecutis)
Expunge debuffs spawn Obliterating Rift orbs!
Phase One (100-70%) Crystal of Phantasms:
Phase Two (70%-40%) Root of Extinction:
Phase Three (40%-0%) Edge of Annihilation:
Will spawn 8 Seed of Extinction, up from 4.
In the add phase:
In the Shade phase:
Pestering Fiend adds will explode on death via Fragmentation, dealing a moderate burst of physical damage to all players within 7 yards.
Blazing Surge targets a random players location, rather than the primary targets location.
When Lightly Concentrated Anima (or any of its upgraded versions) is cast, two additional debuffs will be applied.
When Concentrated Anima is cast and the players are rooted via the Rooted in Anima snare, these adds will no longer be that close together.
The tanks have to move to the Harnessed Specter add, but DPS shouldn’t just slam the boss and that add, as the Conjured Conjured Manifestation adds still take priority.
Throughout the fight:
After Freida dies:
After Niklaus dies:
Last Boss Abilities
Each boss has gained one additional ability or effect when they are the last boss standing on heroic difficulty.
On Heroic, a 4 players need to help soak the red circle on a random player Chain Slam.This will immobilize them and after 4 seconds the boss will drag that player and anyone within 7 yards of them into melee range of the boss.
After the damage has gone out, you should move back away from the boss to avoid spawning Falling Rubble zones in melee.
You are able to solo-soak this ability if they use a large damage reduction or physical damage immunity. You should always do this if possible and make the call clear on Discord.
If you are in a Chain Link pair, it is best to avoid participating in this mechanic as you will break your chain if you are dragged into the boss and your partner is not.
Chain Link is cast more often, meaning that there will be more members of the raid paired up. Additionally, the distance Chain Link is reduced to 12 yards, down from 15.
Move away from the patches you spawn when Seismic Upheaval is cast.
The only change listed for this encounter in the dungeon journal for heroic difficulty is that Reverberating Vulnerability lasts 45 seconds, up from 6.
Phase One: 100% – 70% Health
Phase Two: 70% – 40% Health
Phase Three: 40% – 0% Health
Burden of SinAt the beginning of the fight, all players receive 5 stacks of Burden of Sin instead of 4.
The Feeding Time ability has been replaced by the Night Hunter ability.
Soak a single Night Hunter line to help your allies!
To reduce this damage to survivable levels, each marked player should have several players in their beam.
Whenever Remornia hits a player with Impale or Massacre, a patch of Rancorspawns at their location for 1 minute.
When a Crimson Cabalist add dies, it will spew out a volley of anima towards random players locations.
When Fatal Finesse debuffs time out, a Smoldering Ire orb will spawn at that location.
Players afflicted with Fatal Finesse should position themselves within a reasonable distance of the raid so that others can assist them in soaking the Smoldering Ire .
When choosing this position, players need to remember that they need to be 9+ yards away from those afflicted with the initial Fatal Finesse debuff.