Week 1 Boss Tactics

11th September 2020

Prep

All players are expected to have:

Shriekwing (Patchwerk)

Normal

Phase 1

During the Intermission:

  • Stay out of line of sight away from the boss as she walks around.
  • Dodge the circles that bounce around the room

Heroic

On Heroic, we will bait the Echoing Screech ability and move to the next location, make sure you dodgy the occasional one that might fight it’s way to the raid.

Huntsman Altimor (2 Targets)

Normal

Setup two markers at the north of the room to run between, tanks need to learn the dance between them, we’ll need to move the raid left and right if there’s rip soles from sinseekers.

Throughout the fight:

  • Fan out around Altimor to reduce damage taken from Spreadshot.
  • Do not get hit by another player’s red arrow on the ground Sinseeker.

Phase 1 (Margore)

  • The tanks should taunt swap on Margore at as low bleed stacks as possible Jagged Claws.
  • Help soak the red circle that goes on a random player Vicious Lunge.

Phase 2 (Bargast)

  • Move Bargast away from Altimor for the Rip Soul cast, and heal the soul to full before it gets to Altimor
  • Crowd control the Shades of Bargast for a while and then kill them quickly.

Phase 3 (Hecutis)

  • When the raid is healthy, keep Hecutis moving near Altimor to drop his stacks of Crushing Stone.
  • If you get a brown circle around you, run it out far away from the raid Petrifying Howl.

Heroic

  • On Heroic, the Vicious Lunge also applies Vicious Wound to all players hit. This 6 second bleed doesn’t do too much damage, but it does encourage you minimize the amount of players hit by the lunge.
  • Consider two groups in the first phase to simplify the stacking of lunge.
  • Rip Soul add will be pulsing out moderate shadow damage to the raid every 2 via its Unstable Soul passive. Although it may be tempting to try and heal the raid during this damage, healing the soul add to full should still remain the healers number one priority.

Hungering Destroyer (Patchwerk)

Normal

  • Before pulling place 4 markers, assign five players to each of the two leech debuffs that will go out on random players Gluttonous Miasma. The debuffed player will stack with them to keep them alive.
  • The tanks should taunt swap after every Overwhelm cast.
  • Players marked with a blue arrow should quickly move to either side of the boss and fan out from each other Volatile Ejection.
  • Everyone should quickly spread out when the entire raid gets a circle around them Expunge.
  • When the boss starts pulling everyone in, run far away together until the channel is over Consume.

Heroic

Expunge debuffs spawn Obliterating Rift orbs!

  • These orbs will remain in the encounter space until a player runs into them, they explodes when touched.
  • Need a group to frequently soak the orbs, either using immunities, damage reductions or just by having healthy players occasionally soak and orb or two.

Artificer Xy'Mox (Patchwerk)

Normal

  • Always place one portal in the middle of the room and one next to the raid group positioned near the wall Dimensional Tear.
  • The tanks need to quickly run their Glyph of Destruction debuff away from the raid before it explodes, use the portal .

Phase One (100-70%) Crystal of Phantasms:

  • Adds will fixated on players and you need to use the portals to avoid the spirits long enough for them to despawn. Jump through the portal, wait for it to come close and back into the portal again, it should despawn then.

Phase Two (70%-40%) Root of Extinction:

  • Assigned High mobility (Mages, Hunters, DH) players need to move the seeds away from one side of the room using the portals.

Phase Three (40%-0%) Edge of Annihilation:

  • Use movement abilities and the portals to stay out of the weapon explosion in the middle of the room, you can use the portal in the middle of the room to return to the edge of the room. (Wind Rush, Roar)

Heroic

Will spawn 8 Seed of Extinction, up from 4.

  • Assign 5 people to grab the seeds marked on the map and move them to the far end of the room, same as on normal difficulty.

Sun King's Salvation (Heavy AOE w/ priority target)

Normal

In the add phase:

  • The general kill priority is Infusers > Occultists > Vanquishers > Assassins > Fiends.
  • Stay spread out when Assassins or Fiends are active.
  • Make sure to interrupt the Vile Occultists’ Vulgar Brand cast.
  • Use slows, stuns, and other crowd-control abilities to slow down the Infusers.
  • Heal Kael’thas by healing the Essence Fonts to full, channelling on the Soul Pedestals, and simply healing him directly.
  • Get Kael’thas to 45% and 90% health between add waves.

In the Shade phase:

  • Tanks keep the Shade faced away from the raid for Fiery Strike, and taunt swap at as few stacks as possible
  • Stack the phoenixes, slow them, and kill them from range.
  • Dodge the randomly facing frontal from the Shade Blazing Surge.
  • Help soak the red circle on a random player Ember Blast.

Heroic

Pestering Fiend adds will explode on death via Fragmentation, dealing a moderate burst of physical damage to all players within 7 yards.

  • This damage is triggered immediately after the add dies, giving players within melee range no time to move from it. Because of this, melee players should move away from the Pestering Fiend adds whenever they are about to die, as to avoid the damage from Fragmentation.

Blazing Surge targets a random players location, rather than the primary targets location.

  • As a result, you must pay attention to what direction the Shade of Kael’thas is facing as to sidestep out of the cone. you should also make sure that they are close to the boss, as they may not have time to move out if they are too far away.

Lady Inerva Darkvein (Mostly Single Target with semi-frequent add waves)

Normal

  • Before pulling, assign half of your DPS to each marked small add for interrupts.
  • Tanks keep the boss toward the middle of the room and taunt swap at two stacks of the Warped Desires debuff.
  • Ranged players stay spread out around the room and soak red circles.
  • Players linked with beams need to despawn the red orbs by linking all three orbs with the beams at the same time.
  • When the adds spawn, the assigned DPS need to chain interrupt the small ones, and the big one needs to be tanked.
  • Drain each filled container when the boss switches focus to the next container.

Heroic

Conjured Manifestation

When Lightly Concentrated Anima (or any of its upgraded versions) is cast, two additional debuffs will be applied.

  • One debuff will always spawn the Harnessed Specter add, but all additional debuffs will spawn Conjured Manifestation adds.
  • Conjured Manifestation adds are immobile and do not need to be tanked. They simply spam cast Condemn, dealing very high shadow damage to the raid after a 6 second long interruptible cast.
  • When interrupted, the add will not be spell-locked and will simply begin to recast the spell.

When Concentrated Anima is cast and the players are rooted via the Rooted in Anima snare, these adds will no longer be that close together.

  • Due to their immobile nature, it is impossible to gather them up once they have spawned.

The tanks have to move to the Harnessed Specter add, but DPS shouldn’t just slam the boss and that add, as the Conjured Conjured Manifestation adds still take priority.

The Council of Blood (Council 3 + Target w/ Priority mob and infrequent AOE)

Video

Normal

Throughout the fight:

  • Kill Baroness Frieda, then Castellan Niklaus, and then Lord Stavros.
  • The tanks should taunt swap on Stavros and Niklaus at as few stacks as possible, while also tanking Stavros slightly away from the raid.
  • Interrupt every cast of Frieda’s Dreadbolt Volley.
  • Quickly kill the add that shields the bosses.
  • When you get the Dark Recital debuff, quickly stack with your partner and keep moving.
  • At 50% health of each boss, get to your indicated dancing spot and copy the movement of the NPC servants ( Danse Macabre).

After Freida dies:

  • Bring the servant adds toward the bosses and cleave them down.
  • Dodge the dancers that slide around the room in a square pattern ( Waltz of Blood).

After Niklaus dies:

Heroic

Last Boss Abilities

Each boss has gained one additional ability or effect when they are the last boss standing on heroic difficulty.

Baroness Frieda gains Twisted Pain.
  • This causes players to spawn pools of Manifest Pain at their location whenever they take damage from her abilities.
  • Manifest Pain deals moderate shadow damage every half second to anyone who stands within it. These pools last 30 seconds.
  • With the addition of Soul Spikes during this phase, this will lead to a large amount of pools spawning.
  • Players will likely want to move as a group each time this spell is cast to keep pools stacked up.
  • Players will then want to loosely spread for the Drain Essence channel, whilst still trying to place themselves in low traffic areas.
Castellan Niklaus gains Castellan’s Fury.
  • This causes any of his adds to grant a 100% damage increase for 18 seconds to all other adds within 12 yards when they die.
  • Players will want to make sure that the Veteran Stoneguard does not receive this buff by either not killing the []npc=169925] adds at all, or by moving the stoneguard away from these adds before they die.
  • npc=169925 adds should be stacked up as much as possible and killed off at the same time — ideally whilst under a crowd control effect as the pack begins to die.
  • The Dutiful Attendant doesn’t gain anything from a damage increase, but the raid needs to be aware that his death will buff other nearby adds.
  • Do note: The damage buff only applies to other adds, not the boss.
Lord Stavros gains Two Left Feet.
  • This causes all players to gain stacks of Two Left Feet every time they move, reducing their movement speed by 2%. This stacks up every 0.3 second of movement.
  • When standing still, players will lose stacks at a fast rate. This debuff can also be removed by abilities that counter “movement impairing effects” such as Dispersion or Blessing of Freedom.
  • This ability is problematic as many of Lord Stavros’ abilities cause players to move around: Dancing Fools, Dark Recital and Waltz of Blood.
  • Players need to “ration” their movement as to make sure that they have the movement speed available to them for when they need to move from boss mechanics.

Sludgefist (Patchwerk)

Normal

  • The tanks need to stay tightly stacked for Giant Fists and keep the boss away from the pillars.
  • If you get chained to someone, stay very close to them ( Chain Link). If you move too far away from each other, you will both die, stay within 15 yards
  • When a tank gets marked for the charge, they need to make sure it hits a pillar ( Hateful Gaze).
  • Everyone needs to quickly move out of the Destructive Stomp around the boss and dodge the random brown swirlies on the ground Falling Rubble.

Heroic

On Heroic, a 4 players need to help soak the red circle on a random player Chain Slam.This will immobilize them and after 4 seconds the boss will drag that player and anyone within 7 yards of them into melee range of the boss.

After the damage has gone out, you should move back away from the boss to avoid spawning Falling Rubble zones in melee.

You are able to solo-soak this ability if they use a large damage reduction or physical damage immunity. You should always do this if possible and make the call clear on Discord.

If you are in a Chain Link pair, it is best to avoid participating in this mechanic as you will break your chain if you are dragged into the boss and your partner is not.

Chain Link is cast more often, meaning that there will be more members of the raid paired up. Additionally, the distance Chain Link is reduced to 12 yards, down from 15.

Stone Legion Generals (Single Target w/ 4+ Adds Early. 2T Final Phase)

Normal

All Phases
  • When target by Crystalline Burst move to the side of the stacked raid group and everyone else with a bleed should stand in the circle radius to remove your bleed debuffs too. After the first explosion everyone need to stack in the circle to soak the damage.
  • If target by Wicked Blade move to the other side of the boss and spread 8+ yards apart.
  • When the Stone Legion Goliath hits 20% health we need to focus nuke it.
  • When a boss hits 50% it goes into Hardened Stone Form, kill adds and deliver the Anima Orb as they drop to Prince Renathal to give him mana.
  • At full mana, move close to Prince Renathal to avoid being knocked off when he casts Shattering Blast.
  • Kill both bosses at the same time in the last phase to avoid the Soldier’s Oath damage increase.
When Fighting Kaal
When Fighting Grashaal
  • Taunt off of one another to allow Stone Fist stacks to drop.
  • Move away when targeted by the Reverberating Eruption and drop it at the set locations. We need to setup a player rotation as each time a new one is cast the others also need soaking

Move away from the patches you spawn when Seismic Upheaval is cast.

Heroic

Reverberating Vulnerability

The only change listed for this encounter in the dungeon journal for heroic difficulty is that Reverberating Vulnerability lasts 45 seconds, up from 6.

  • If this is intended, the raid will need to rotate who soaks each set of Echoing Annihilation as a player taking it twice in a row will die the second time due to the debuff.
Beta Test Note: There are likely to be many other differences between normal and heroic difficulty for this encounter, however this information is currently unknown due to lack of available testing.

Sire Denathrius (Mix of ST/AOE P1, Multi-target P2 and ST Execute P3

Normal

Phase One: 100% – 70% Health

Phase Two: 70% – 40% Health

  • Kill the Crimson Cabalist adds as a high priority.
  • Position the Wracking Pain to hit the adds and not the raid.
  • Taunt off of one another after each Wracking Pain cast.
  • Position the Remornia add near the boss to allow DPS to cleave damage onto it.
  • Place the boss near the mirror for the Hand of Destruction. Run through the mirror when the ability begins!
  • Move away from others when marked for Impale. Other players need to dodge the path it takes as the sword charges around.
  • Dodge the large Massacre sword lines!

Phase Three: 40% – 0% Health

  • Kill any remaining Crimson Cabalist adds as soon as possible.
  • Stand around the middle of the encounter space to avoid the Indignation goo.
  • Position the boss towards the edges so that players are knocked into the middle when Shattering Pain is cast.
  • Move away from others when afflicted with Fatal Finesse.
  • Dodge the Massacre swords and kill the boss before Ravage is cast three times.

Heroic

Burden of SinAt the beginning of the fight, all players receive 5 stacks of Burden of Sin instead of 4.

Night Hunter

The Feeding Time ability has been replaced by the Night Hunter ability.

  • Each player marked by this ability will have an image add fixated on them, indicated by a beam.
  • When the debuff times out, the adds will charge towards the player, dealing moderate damage to those along the path.
  • Upon reaching the marked player, the add deals very high physical damage to them and anyone within 4 yards, healing the boss for 150% of the damage dealt.
  • The damage dealt by this final splash damage is reduced for each player hit along the path of the add.

Soak a single Night Hunter line to help your allies!

To reduce this damage to survivable levels, each marked player should have several players in their beam.

  • When soaking, players must avoid getting hit by two beams simultaneously, as this will deal lethal damage via Touch of the Night.
  • To make sure this doesn’t happen, marked players should position themselves so that their beams do not overlap with one another.
  • Additionally, players marked can use a physical damage immunity to counter the damage and healing from this ability entirely.

 

Rancor

Whenever Remornia hits a player with Impale or Massacre, a patch of Rancorspawns at their location for 1 minute.

  • Standing within a Rancor patch deals moderate shadow damage every second whilst increasing all damage taken by 50%.
  • Players marked by Impale should attempt to position themselves in low traffic areas to reduce the chance of players accidentally running into the Rancor patch.

Crescendo

When a Crimson Cabalist add dies, it will spew out a volley of anima towards random players locations.

  • If players remain at these locations and are hit, they take a moderate burst of shadow damage and are knocked back.
  • All raid members should pay close attention to this, as getting hit may cause them to be knocked off the platform, or be knocked into another mechanic.

Smoldering Ire

When Fatal Finesse debuffs time out, a Smoldering Ire orb will spawn at that location.

  • These orbs will explode after 10 seconds, dealing high shadow damage to the raid.
  • If a player stands on the location of the orb, they will take low shadow damage whilst reducing the size of the orb.
  • The smaller the orb, the lower the damage of the explosion.

Players afflicted with Fatal Finesse should position themselves within a reasonable distance of the raid so that others can assist them in soaking the Smoldering Ire .

When choosing this position, players need to remember that they need to be 9+ yards away from those afflicted with the initial Fatal Finesse debuff.