Altimor the Huntsman
19th September 2020Tactic Video
Raid Markers
Overview
We stack close to the boss at MOON and we spread out around the boss, careful when standing near triangle as you’ll need to move when sinseeker is cast.
Save Heroism and pots for Phase 3
- what mechanics are essential
- Get sinseeker to the correct markers at (Star / Circle / Diamond)
- If doing an immune soak be on (Triangle)
- Heal up Ripsouls
- Drop Petrifying Howl on the edges of the room
- where shouldn’t/should you stand
- Never get hit by 2 Sinseekers unless doing an immune soak at (Triangle)
- Spreadout effectively around the boss
This fight is a fairly simple fight, the key with this fight is to understand what Sinseeker does and how to help with Ripsoul, as these are the 2 mechanics that will wipe this fight. The fight has a very structured timeline, so everyone should be able to understand what we expect of them before entering this fight.
ERT - Assignments
INDEPTH ARTICLE
Tank Notes
Cooldowns
- Always have cooldowns available for Ripsoul
Movement
Your movement and timing is key here:
- Make sure Bargast is at Cross to drop Ripsoul and Shades
- Make sure you’re coordinating the stacks dropping on Hecutis, do not move him before a sinseekers cast!
Healer Notes
- Bargast’s [Rip Soul creates souls that can be healed before they reach Altimor.
- Ripsoul from Sinseeker
- [Crushing Stone] inflicts substantial raid damage when Hecutis’ moves.
Healing Notes
The incoming damage profile of this fight is overwhelmingly single-target tank damage, largely from autoattacks from the boss and his adds.
The primary raid damage on this fight will be from Sinseeker, applying a large DoT to over half the raid. When this overlaps with other significant ride-wide abilities, we’ll want to use large cooldowns. These include:
- Unstable Soul pulsing damage from the adds that appear after Rip Soul or Sinseeker
- Shattering Stone pulsing damage when Hecutis is moved
Mitigation and absorbs should be applied prior to Rip Soul (or the Bargast-empowered Sinseeker) to limit the number of adds that spawn and have to be healed. If these still spawn, they should be healed with extremely high priority, unless members of the raid are at risk of dying.